2 mins to read
I think it might be interesting to make a 2d space exploration/fighting hand using libgdx and box2d. I’m going to attempt to do it, but I may or may not finish it, we shall see. I’ve been playing around with libgdx for a while, it’s quite a neat little platform/framework/whatever they want it to be called. I don’t have much experience with physics engines though.
I’d like the game to be exploring a procedurally generated solar system/galaxy where you FTL jump between planetary systems/nebulas and can encounter enemies, allies, and neutrals, and your interactions with them effect the game in some way.