I think it might be interesting to make a 2d space exploration/fighting hand using libgdx and box2d. I’m going to attempt to do it, but I may or may not finish it, we shall see. I’ve been playing around with libgdx for a while, it’s quite a neat little platform/framework/whatever they want it to be called. I don’t have much experience with physics engines though.
I’d like the game to be exploring a procedurally generated solar system/galaxy where you FTL jump between planetary systems/nebulas and can encounter enemies, allies, and neutrals, and your interactions with them effect the game in some way.
I also think it would be fascinating to add some sort of online multiplayer aspect to it, however that will definitely wait and may not ever come to fruition.
Also, unrelated to this program, it seems that I am in a phase where I just keep adding projects. To counteract this, I am going to be finishing up projects before I allow myself to add any more. Hopefully I will be finishing the solder certification board first, followed by kronos, and have this one on the back burner for the time being. I’m not sure when I will be moving forward on the modular led panel, the biggest issue with that is twofold: it’s fairly expensive, and I’m unhappy with the connector aspect of the design, and so will have to think of a better method to connect the panels together before continuing with it.